Explorations
After some sketching, it was time to start exploring and expanding these ideas on Figma.
Micro-copy
For this project, I took the opportunity to go out of my comfort zone and take a shot at micro-copy and UX writing. The aim was for the micro-copy to meet the users where they were emotionally and mentally.
The micro-copy had to be:
- Supportive
- Genuine
- Welcoming
- Motivating
- Simple
Typography & Graphics
In consonance with the A Hero’s Journey tone, the typography and vector graphics used had to be in sync as well.
Wireframes
Even after the design process began on Figma, there were numerous amounts of iterations that needed to be done. The lesson here is that it is very important to test your ideas early so that you can either validate them or iterate upon them.
As mentioned earlier, data visualization was a tough nut to crack for me. The advice that was given to me was to "look beyond graphs and think shapes, numbers and visuals."
Original screen included pop-up with complex bar graphs
New screens included a pop-up with simpler graphs accompanied by visuals and words
Another major change was the simplification of the check-in progress. Originally, I was giving the user way too many options and after a series of feedback inspired changes - I made a check-in screen that was minimal and easy to understand.
Original screen included multiple timing choices for the user to go through
New check-in screen has 3 simple choices for the user
But the story still felt incomplete - getting feedback at this stage was crucial because my mentor suggested I take a few steps back and find another task that would help fill the story gap. Some brainstorming moments later, I figured out a way to complete this story cycle and show users that they had multiple goals that they needed to work towards! I also may have taken something from the user onboarding journey and that was setting goals.